![]() Reduced storage requirements for hair surface dependencies, allows faster work with polygonal base meshes and smaller memory usage.Smooth Surface operator : Use OpenSubDiv to dynamically subdivide base mesh.Noise operator : Quickly animate basic procedural hair movement, or just add randomness to hair shape.AI Animator : Train hair movement based on predefined animation using machine learning.Clump hair editing tool uses hair selection overlay for displaying selected clump hairs.Created hair is assigned aiStandardHair shader when Arnold is used.Guide proximity mode in Hair from Guides on by default, barycentric interpolation on by default. ![]() Strand groups can be used as hair parts.Surface Comb sinks can be created on a new distribution surface or existing hair, like the case with brushes.Way to turn off applied components in Edit Guides Shape.Edit Guides amount value applies to strand deletions and creations.Draw strands can extend and modify existing strands.Here are some of the highlights for the new features: Version 3 expands greatly on Ornatrix Maya V2 in nearly all aspects: the GUI, performance, hair display, optimization, and of course features. Propagation controls for growing hair on hair. ![]()
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